The story about the birth of this project is filled with excitement and great drama:
Jon: “I think I want to program the Legend of Zelda for NES in Minecraft”
Evan: “OK, sounds good. Let’s get started.”
At that point we immediately had an idea of what we wanted to accomplish. Namely: fuller detail than has ever been applied before to similar attempts, an entirely functional game, and all done 100% vanilla using default textures.
Then we established our most important “design rule”: when viewed from above, the map should match the original perfectly. Doing this keeps the spirit of the 2D original intact despite the liberties we take in the 3D space. That way hopefully the game will feel both nostalgic and fresh, as the player encounters mostly familiar enemies in mostly familiar places with an entirely new perspective.
In short, we’re treating it as more than just using a platform to recreate a classic game, this is the original Legend of Zelda world and adventure in the Minecraft universe.
Release date to be determined! (We are working hard on getting closer to this every week!)